Space Ace II: Borf's Revenge (C) 1991 ReadySoft Incorporated Introduction Ace looked at Kimberly, the baby Borf cradled in her arms and he thought back to all that had happened. It began when the evil adult Borf constructed his ultimate weapon - the Infanto Ray. It could transform anyone into a harmless infact with a single blast and with it, Borf had the power to vanquish the nations of Earth. In a desperate fight with Borf to save the unwary populace of Earth, Ace was zapped by the weapon and transformed into a childlike alter ego named Dexter. Drained of his strength, Dexter's only help came from a special wrist-watch which, from time-to-time, provided him with enough power to energize into his former self, the mighty Space Ace. To make matters worse, Borf kidnapped Ace's beloved Kimberly and took her to his orbiting space station. Enraged, Dexter started a furious race against time and deadly enemies to save Kimberly and the Earth. He battled lethal machines, vile monsters and evil robots until finally meeting Borf in a last, desperate struggle. Space Ace was almost defeated, but he outsmarted Borf and shot the villain with his own Infanto Ray. Now Borf was nestled in Kimberly's caring arms, who had taken a liking to the adoring baby. She wanted to raise him in an attempt to keep Borf from becoming the villain he once was. Although Borf now seemed only an infant, the same evil persona lay hidden beneath that adorable blue face and he yearned to be restored to his former power. Sitting not far from Ace and Kimberly, Borf's vicious little Goons planned their revenge. All they had to do was get the baby Borf back and use the Infanto Ray's reverse setting to restore him. THeir plan was set and the Goons attacked giving Ace barely enough time to react as he saw the angry mob running towards him... To load Space Ace II: Borf's Revenge For A-1000 owners, at the prompt you should insert KICKSTART 1.2 or greater. For all Amiga models, when prompted for the WORKBENCH disk, you should insert the Space Ace II: Borf's Revenge Disk 1 into the internal disk drive. Starting The Game After the game has loaded, the demo will automatically begin. The demo runs through a scene from the first disk and then returns to the title screen. To start playing the game simply press zero (0) on the keypad at anytime. You will know the game has started when the player score screen appears. This screen shows your score and the number of lives you have remaining. The first scene will then load automatically. Playing Space Ace II: Borf's Revenge You do not directly control all of Ace's actions, rather you control his reactions to the events that happen around him. As you watch the animation, you must decide in which direction Ace should move on the screen and when. To finish a scene successfully you must make a move or press the fire button (zero (0) on the numeric keypad) when Ace is in danger. Timing is very critical and often you may make the correct move but at the wrong time. Also, many scenes require more than one move. If you are having trouble, watch the animation carefully and move Ace in the safest direction or if no direction is safe press the fire button to use Ace's laser gun. If you're sure you have the correct move, try varying the time when you make the move, a little sooner or a littler later. Don't be surprised if Ace doesn't move immediately after you have made a move; you must wait for the animation to finish and if you made the correct move(s) you will continue onto the next scene. You have three lives and the game will end if you lose all of your lives or when you have completed all of the scenes on all of the disks. From time to time it will be necessary to change the disk in the drive. After you have finished all the animations on a disk you will be asked to insert the next disk so that the game can continue. NEVER eject one of the game disks while you are playing, unless you are prompted, or you may damage the disk! Controls There are two ways of controlling Ace, either by using the joystick, if that option is available on your computer, or else by using the numeric keypad on your keyboard. The directions you will need while using your numeric keypad are UP(8), DOWN(2), LEFT(4), and RIGHT(6). To use Ace's weapon press the FIRE BUTTON on the joystick or the "0" on the keypad. Ending The Game The game will come to an end after you have lost three lives. To stop playing the game simply reset your computer. Saving Your Position To save your position press the "S" key during a scene and after you have successfully completed the scene you will be prompted for a save disk. Remove the game disk from the internal drive and insert the save disk. Your position will be saved and you will be prompted again for the current game disk. Loading a Saved Game To load a save game press the "L" key during a scene and you will be prompted for your save disk. Remove the game disk from the internal drive and replace it with the save disk. The last saved position will be loaded and you will be prompted for the appropriate game disk. Pausing the Game You can pause the game at any time by pressing the "P" key on the keyboard. Turning the Audio Off/On You can toggle the audio off and on by pressing the "A" key on the keyboard.