Nevetoss rates this game: 2/5A beautiful game with a unique spell system, Quest 64 seems to fail in all other areas. The story (or lack of) is absolutely horrific, the gameplay very quickly becomes boring, and there is so little to find that this game perhaps shows best why the N64 is without any RPGs that are worth playing. Although an RPG is rare enough to the N64 that this game is certainly welcome in it's library, it fails to even compare to the RPGs of the PSX, SNES, or GB series.
IAmGroot rates this game: 1/5I am Groot. (With all descriptions I add they involve the use of cheats. Why? Because I reveal the same information but how playability is affected when using cheats. You will see more as you read.) This game has its flaws already with lack of story, no extras for side quests etc. This game instantly becomes non playable with 1 cheat. Infinite health, the lack of difficulty due to never dying kills this game completely it has almost no playability and if you do play it through it has no replayability. I do not recommend cheats for this game even for a fun twist attempt.
Mystics Apprentice rates this game: 2/5This game is one of the only RPG's for the Nintendo 64, but that doesn't make it spectacular. This game was flawed. Terribly.
The graphics are good, as well as the soundtrack. None of that is really lacking. The storyline wasn't terrible, but so unoriginal. The real issues come down to the gameplay.
First off, there is no currency in the game, therefore no shops are present in this game. All inns are free, and all your items are either found in treasure chests or given to you by townsfolk. So either the people of Celtland are the most generous people on earth, or THQ was trying to go too cheap or didn't have the energy to put currency into the game. My guess would probably be the latter.
Also, the battles are immensely difficult. You have to stop and level up A LOT! Also the MP is a bit of a joke. It's almost virtually impossible to ever get your magic strong enough for it to ever be useful. You get several different spells in each element (fire, water, wind and earth) and as you find power-ups, you use them to level up an element. When you do this, the level of your spells increase. BUT it's not as good as it sounds. It touches this very minimally. For instance, there is a cure that you can use under your water element, but I had to have way more water elements than anything else and even then the cure was not very potent at all (out of 35 hp it healed like 5 or 7 or something.). The MP meter also goes down extremely fast. So really the MP is just not worth it unless an enemy has a weakness of some kind to a particular element.
If you're really an RPG fan, then you might want to consider giving Quest 64 a try since it is one of the only RPG's available for Nintendo 64, and it isn't all that bad, but I've definitely seen many better, and this game really isn't all that enjoyable.
neomoonsevin2017 rates this game: 5/5Also known as Holy Magic Century & Eltale Monsters.
Chaos_Within rates this game: 5/5Works well all around and hours of good times to be had.